These are gameplay views of environment art from Topgolf Media's TeeTime Adventures. I was responsible for the art direction of these levels, modeling and textures for some of the environment props and overall level concept and design. I created these complete levels from a rough outline and using John Hersh's approach to designing Disneyland these levels have sight-lines, flow and storytelling as the key elements to surprising and delighting our players. Lookdev, shaders and environment templates by Chris Carranza and Kai Nguyen. Screenshots from Unity.