The following images are screenshots of the Beta build of City of Rivals. I was one of the environment artists on the project of a team of 4, starting from concept art we would create the models and textures for different locations. Then we would place the assets into the final layout before handing off the area to the tech team for lighting and weather effects. I worked in 3ds max and Maya for this project. These images are from roughly half of the areas that were prepped for the release.